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Master of Realms

Created by MasterOfRealms

Revolutionize Tabletop 3D Mapmaking: Detailed 2D/3D printed maps and VTT integration for extraordinary adventures!

Latest Updates from Our Project:

July 2025 Update — A Massive Leap Forward!
12 months ago – Fri, Jul 18, 2025 at 11:20:43 AM

Hello, Realms Community! 🌟
We held off on a June post because the team was heads-down on a huge set of changes. Today we’re thrilled to unveil everything that’s landed in the July build: a full suite re-brand, brand-new content, audio, and a sweeping UI/UX overhaul. Dive in!

A New Era — Master of Realms Becomes a Suite of Tools

Master of Realms now has distinct creation modes under one roof:

  • Hex Crafter – our current tile-based mapmaker (playable today)
We are more things coming! Please wait for GIFs to Load!
  • STL Tile Forge – coming soon, for printable hex tiles
  • Realm Builder – coming soon, for free-form world creation
    More modes will follow as the project grows.

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New Content

  • 🏰 Castles Arrive
    Castle-building assets and matching tiles are now available in the Core theme Toolbox.
You can now have castles in your map! Please wait for GIFs to Load!
  • 🌿 Toolbox Category Tweak
    Swamp Tiles and Boulder Valleys have moved from Man-Made to a new Wild Terrains category for cleaner organization.
Appropriately categorized! Please wait for GIFs to Load!
  • 🔊 Full Sound Integration
    A complete audio pass adds placement sounds (tiles & objects), UI clicks/hovers, and ambient background tracks. All three layers can be adjusted or muted in Settings → Audio.
You can hear things now! Please wait for GIFs to Load!

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New UI / UX

Home Screen

  • Mode selector for Hex Crafter, STL Tile Forge, Realm Builder
  • One-click Download All STLs directly from Home
Download All STLs on Home Screen! Please wait for GIFs to Load!

Save Screen

  • Steam Workshop button added for faster publishing—no more jumping back to Home
Download Maps directly and Open! Please wait for GIFs to Load!

Bottom Info Bar: 

A new footer dynamically displays the relevant controls and shortcuts for the active tool

Help at the bottom! Turn it off if you want! Please wait for GIFs to Load!

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Object Manipulator Overhaul

  • Rotation & Scale Widget — click-and-drag handles for precise adjustments
  • Separate Tile vs. Object selection modes on the toolbar
  • Group Selection for bulk edits
  • Free Movement (click-drag in-plane)
  • Z-Axis Lift / Sink with collision toggle—perfect for sinking piers or burying ruins
You can submerge objects in water or earth! Please wait for GIFs to Load!

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🎯 What’s Next

We’re already collecting feedback, squashing bugs, and polishing rough edges for a hot patch that will follow this update. If you spot any issues—or have suggestions—please let us know on Discord or through the in-app reporting tool. Your reports help us sharpen every feature and keep the experience smooth.

📢 Join our Discord & follow us on socials.

if you haven't already, to stay updated, share your maps, and engage with the community!
🔗 Discord

Thank you for your continued enthusiasm and support. We can’t wait to see the worlds you build with the new tools! 💙

The Master of Realms Team

🚀 Crisis Averted – Discord Server Rebuilt and Better Than Ever!
about 1 year ago – Mon, Jun 16, 2025 at 02:42:13 PM

Hi Realm-Weavers!

After the recent “nuke attack” on our Discord, we’ve reforged every channel, locked down security, and even added a brand-new trophy wing. Invites are open again—so rally your friends, printers, and storytellers and help us breathe life back into the Realms!
 

📑 MoR Official

Everything you need to know lives here.

  • 🧭 welcome – Introduce yourself and grab roles.
  • 📑 rules – Read, react ✅, stay sage.
  • 📢 announcements – Dev blasts & Kickstarter news (click Follow so patch alerts land in your inbox).
  • ❓ faqs – Keys, installs, roadmap—answered.
  • 🔮 sneak-peeks – WIP screenshots & GIFs (react 🔥 for more).
  • 📝 patch-notes – Every change log since the cataclysm.
  • 📊 polls-pavilion – Vote with emoji and shape the future.

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🧪 Realm Testers (gated)

Playtest-key holders only.

  • 🛡️ testers-lounge – Spoilers & first-impressions chat.
  • 📜 briefings-and-feedback (forum) – Dev objectives and your replies. Build links & branch passwords live here—keep them secret!

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🏅 Realm Heroes

Our new trophy wing.

  • 🔱 vault-of-legends – Staff-picked masterpieces from Hall of Exhibits.
  • 🏆 achievements – MEE6 level-ups & event badges.
    Want immortality? Post something spectacular—community votes & staff eyes decide who ascends!

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🍻 The Social Tavern

Back by popular vote (yes, we kept the legendary room number).

  • 🌐 hangout-x-3367 – Main chat. Prompt: Show your first map after the rebuild!
  • 🧑‍🤝‍🧑 off-topic-chamber – RPG talk, pet pics, life stories.
  • 🤪 meme-dungeon – Cursed dice rolls & mapmaker memes.

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Each post gets its own thread—no more lost masterpieces.

  • 🗺️ digital-maps – 2D exports & VTT screenshots.
  • 📜 printed-maps – Posters, battlemats, vinyl prints.
  • 🛠️ 3d-print-showcase – Resin & FDM prints.
  • 🔧 wip-workbench – Works-in-progress looking for critique.

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🛠️ Support & Bugs

One stop for help, spiders, and bright ideas.

  • ❓ support – Tech/install issues (include OS + GPU).
  • 🕷️ bug – Public bug reports (search first).
  • 🗨️ feedback – Overall impressions.
  • 💡 suggestions – Feature ideas; react-vote to up-rank.

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🤖 Bots

• Third-party bots purged—custom in-house scripts now manage roles & events.
MEE6 remains for leveling & welcomes only.

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⚡ How to Light the Hearth Again

📢First Join our Discord

if you haven't already, to stay updated, share your maps, and engage with the community!
🔗 Discord
 

Share your craft in Hall of Exhibits

• Open the matching forum.
• Start a thread, add a clear title, tag it (battlemap, resin, etc.) and drop pics.
• The first 10 creators after this relaunch win the limited “Founding Exhibitor” role.

Aim for the Vault of Legends

• Each cycle we pick standout threads.
• Criteria: originality, polish, good write-up, constructive replies.
• Winners are immortalised in 🔱 vault-of-legends.

React & reply, earn community XP

• Smash 👍 🔥 ✨ on posts you love.
• Thoughtful comments boost your MEE6 level—future colour roles and secret emoji packs await.

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Keep creating

• Play with v0.6.3 jagged coasts, river links, wall gates—then share!
• The more you post, the more sparks the community catches.

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❤️ Thank you for standing with us through the chaos. The Realm endures—and together we’ll forge new worlds! 🌍✨

The Master of Realms Team

📢 Important Announcement: MOR Discord Server Security Incident 📢
about 1 year ago – Sat, Jun 14, 2025 at 05:20:06 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

🛠️ Master of Realms – Update v0.6.3 is LIVE for playtesters!
about 1 year ago – Thu, May 22, 2025 at 10:40:49 AM

Hey Realm Builders! 🌍✨

We’ve been hard at work and are excited to bring you v0.6.3, packed with improvements, new features, and even more stability. Your feedback keeps shaping the future of Master of Realms—and this month’s update is a big leap forward!

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💧 Reimagined Water Tools

Our Lake and Water Body system just got a massive upgrade:

  • Lake Tool is now smoother, more stable, and easier to use
Improved Lake Tool
  • Coastal Tiles now feature natural-looking, jagged edge variations – no more straight, artificial-looking coastlines
Coastal Variations are here!
  • Rivers now intersect seamlessly with coastlines, creating dynamic water connections
River now intersects with coasts!
  • WaterFill Tool has returned as a separate option for more control
Water Fill is now separated!

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🏰 Wall Tool Now Supports More Gates

Building cities and walls just got smarter:

  • The Wall/City Tool is now more stable
  • You can intersect City Roads and Paths with Walls to auto-generate gates—making your towns and strongholds more alive and functional
Wall Road/Path Intersections!

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📦 Desert, Dwarven & Elven Tiles Are Ready!

We’re excited to announce that the Desert, Dwarven, and Elven tile sets are complete. We’ll be sharing visuals in the coming days!
These tiles will be made available with the 1.0 Steam launch, as we’re currently finalizing chunking and distribution setup for Steam.

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🎓 More Tutorials Incoming

With all these updates and tools, we know the learning curve is growing—so are our tutorials!
We’ll be releasing new tutorials soon to help you get the most out of the latest features.

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📋 Full v0.6.3 Changelog

➕ Added:

  • River–Lake intersection support
  • City Wall–Path intersection support (auto-gate generation!)
  • Major Lake Tool improvements
  • New coastal tile variants now available in the Toolbox

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🐞 Fixed:

  • Missing animations when drawing over empty tiles
  • Lake and Wall Tile Drawing bugs
  • Fixed inputs being locked after controlling a character

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🎯 What’s Next?

We’re gearing up for more intelligent draw tools, performance improvements, and a cleaner UI based on your feedback. These experimental features are the first step toward smart mapping, and your input is vital.

💬 Help Us Improve!

Your feedback is crucial—please report bugs, crashes, or unexpected behavior so we can continue making Master of Realms the best it can be!
 

📢 Join our Discord & follow us on socials 

if you haven't already, to stay updated, share your maps, and engage with the community!
🔗 Discord

Thank you for your patience and support! 💙

The Master of Realms Team

Master of Realms – Patch 0.6.0 is Here for Playtesters!
about 1 year ago – Fri, Apr 18, 2025 at 11:13:23 AM

Hey Realmsmiths!

Update 0.6.0 marks a huge leap forward. We’re introducing powerful new tools that will make your mapmaking faster and smarter — with City Tool, Lake Fill Tool, and Digital Export, alongside Mac support and deeper compatibility features!

Many of these features are marked Experimental, meaning they're still evolving, but you can start using them right now and help shape how they grow. Let’s dive in 👇

🛠️ Highlights

🏙️ City Tool (Previously Wall Tool) (Experimental)

Build cities in seconds! Wall tool is now City Tool and now this tool automatically places wall tiles along the perimeter and fills the interior with city filler tiles. You can even use it to create standalone walls by setting the radius to 0.

Create and Expand Cities Faster!
You can use it as a Wall Tool too!


🌊 Lake Fill Tool (Experimental)

Turn empty ground into dynamic lakes with ease — this tool detects edges, places coastal tiles, and fills the rest with water automatically. No more separate coastal and fill fiddling.

Create Water bodies faster than before!

🖼️ Digital Export

Most anticipated feature is here! Export high-resolution images of your maps with custom sizing — perfect for VTTs, printing, or sharing.

💻 MacOS Build Support

Mac users, it’s here! While still in early testing, MoR is now playable on MacOS 🎉

🍎 MacOS Build Support (Early Access)

  • Tested on: Mac Mini M2 Pro
  • Requires a Mac with a Metal-compatible GPU (macOS 11.0+ recommended)

Some features may still be under testing or limited, so please report any issues you run into. Your feedback will help us improve the build experience for Mac users.
 

⚙️ Compatibility Layer

Future-proofing starts now. We’ve introduced a Compatibility Layer to ensure smoother transitions for future updates and backward compatibility with your older maps and tags.

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Full Chang log:

What’s New

  • Added City Tool (Experimental)
  • Added Lake Fill Tool (Experimental)
  • Added Digital Export for full map capture with custom grid sizing
  • Implemented City Wall tile randomization for more natural builds
  • Added MacOS platform support
  • Introduced Compatibility Layer for future tag updates and legacy support

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🐞 Fixes & Improvements

  • Reworked and optimized the Lighting system for better visuals and performance
  • Fixed tile edge sorting issues that caused visual glitches
  • Fixed potential character memory leaks
  • Fixed screenshot saving bugs post-UE5.5 upgrade
  • Improved tag validation and resolved several fatal errors
     

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🎯 What’s Next?

We’re gearing up for more intelligent draw tools, performance improvements, and a cleaner UI based on your feedback. These experimental features are the first step toward smart mapping, and your input is vital.

💬 Help Us Improve!

Your feedback is crucial—please report bugs, crashes, or unexpected behavior so we can continue making Master of Realms the best it can be!
 

📢 Join our Discord & follow us on socials 

if you haven't already, to stay updated, share your maps, and engage with the community!
🔗 Discord

Thank you for your patience and support! 💙

The Master of Realms Team