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Master of Realms

Created by MasterOfRealms

Revolutionize Tabletop 3D Mapmaking: Detailed 2D/3D printed maps and VTT integration for extraordinary adventures!

Latest Updates from Our Project:

Steam Next Fest Demo Coming Soon & Early Access Ahead 🚀
6 months ago – Mon, Feb 02, 2026 at 03:25:59 PM

Hello everyone! 👋 Quick Update! 

🚀 Master of Realms is coming to Steam Next Fest! 

From February 5, you’ll be able to play free public demo during Steam Next Fest.
This is your chance to jump into the map editor, try the core tools, and see how it fits perfectly into your tabletop RPG workflow. 🧙‍♂️🗺️

🎮 Demo highlights

✨ Access to the core editor features, with a limited tile set.
🖼️ Export maps in 2D formats (JPG, PNG, VTT)
🧩 Support for VTT
🖨️ 3D export (STL) for particle terrain previews and 3D printing

🗓️ Early Access is planned around March 26
We’ll share the exact launch date and the upcoming feature roadmap very soon! 📢

Don’t forget to wishlist Master of Realms on Steam
So you’ll be notified as soon as the demo and Early Access go live!

🌍 Join us on this journey, we can’t wait to see what you create!

🔑 Early Access keys & lifetime licenses: 

Final Early Access keys will be shared around the launch date.
All backers from the Explorer tier up to the Master Merchant tier will receive their lifetime Master of Realms license. 🏆

📌 Steam Update Link: https://store.steampowered.com/news/app/2295940/view/540003346670421308?l=english

📢 Join our Discord : It’s the best place to brainstorm map ideas and get quick advice!

💛 Because of your support, Master of Realms is coming to life.

From the bottom of our hearts, thank you for your continued support.
It’s only because of this amazing community that we’re able to bring Master of Realms this far. We truly hope to keep building together like this. 🗺️🖨️✨

& follow us on socials
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✖️ (X) Twitter

— The Master Forge Team ❤️

📜 Master of Realms — 0.9.1 Update
8 months ago – Wed, Dec 03, 2025 at 10:28:10 AM

Our team has been working hard since the last update to make MoR more stable, smoother to use, and ready for the features coming next. This patch focuses heavily on fixes, polish, and preparing the base for future content.

🌈 Added / Unlocked

  • Apocalypse Theme unlocked
  • Cyberpunk Theme added
  • Dwarven, Elven and Modern Intersection tiles added
  • Improved Steam Workshop integration
  • Toolbox now opens by default
  • Default light altitude adjusted to 75% for better scene readability
Create your Apocalypse Wastelands!
Cyberpunk Cities and Slums are here!

🔧 Improvements

TileForge

  • TileForge meshes updated with fixed & reliable material assignments
  • Backend updates to ensure new Theme Objects save correctly
  • Overall editing stability improved

Visual & Theme Adjustments

Elf Theme:

  • City Ground readability improved
  • Dirt Path UVs fixed
  • Wall and path tile blending improved
  • Brightness issues corrected on several assets

Dwarf Theme:

  • City Road texture updated
  • Walls slightly brightened
  • Castle material issues corrected (was too dark)
  • Special tiles + rocks brightness adjusted

Core Theme:

  • City Ground texture scale increased
  • City Road texture updated

General:

  • Texture mask arrays updated for better performance
  • Wall material instance updated

🐛 Fixes

  • Fixed TileForge materials on older saved meshes
  • Fixed crash when switching to TileForge with objects selected
  • Fixed Themes' new Objects not saving correctly in TileForge
  • Fixed infinite loading when reloading the same map
  • Fixed Character getting stuck after resetting
  • Fixed Object collision disabling after deletion + undo
  • Fixed Rectangle Tool drawing inconsistencies
  • Fixed tiles drawing when clicking on the ViewCube
  • Fixed saving overriding undo/redo history slots
  • Fixed Tile Draw tool activating in TileForge via Shift + T
  • Fixed Castle Objects not saving correctly
  • Fixed hotkey hint mix-up between Brush Scale / Brush Density
  • Fixed several minor UI issues in TileForge’s saving screen
  • Fixed: Spawning multiple airports fixed
  • Fixed: Steam workshop Path
  • Fixed: Selection Tool Rotation bug

🔮 What’s Next

We’re continuing work on:

  • Adding more content, themes, and tiles
  • Improving visuals and materials across all themes
  • Expanding stability, optimization, and workflow features

Please make sure to update, report bugs, and stay patient — the team is working hard to push MoR forward. 💙

 

🚀 Master of Realms – Official Map-Making Contest Is LIVE! 🌍✨
8 months ago – Tue, Nov 25, 2025 at 01:21:50 PM

Amazing Contest to showcase your Creativity!

Craft your world. Impress the realm. Win legendary prizes! 🏆

The Top 3 Maps will win the prizes shown in the campaign banner:
A Resin 3D Printer, a Bambu Lab A1, and the 3D Maker Toolkit!
 

✏️ How to Enter

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  • Create your map inside MasterOfRealms.
  • Publish your map to the Steam Workshop.

Capture:

  • 1 main screenshot (best full-map angle)
  • 2–4 extra screenshots (close-ups or key areas)

Submit your entry by posting:

  • Your MOR / Steam username
  • Map title
  • Steam Workshop link
  • A 1–2 sentence story or description of your map

You may submit up to 2 maps (only one can win).

✔ Only maps published within the contest period will be counted.
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📅 Contest Timeline

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Contest runs for 1 full month starting today.

Submission Deadline: December 20 (end of your local day)
❌ Entries submitted after the deadline will not be judged.

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📜 Contest Rules

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  • ✔ Maps must be made inside MasterOfRealms (no external layout tools).
  • ✔ Every entry must include its Steam Workshop link.
  • ✔ Only original work is allowed.
  • ✔ Light post-processing is allowed (contrast, color correction, logo overlay).
  • ✔ By entering, you grant MasterOfRealms permission to use screenshots/maps in trailers, marketing, and social posts, with credit where reasonable.
  • 🌍 Contest is open worldwide, but shipping limitations/taxes may apply.
  • If shipping is not possible to a region, an equivalent prize may be offered instead.

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🧠 Judging Criteria (100 Points Total)

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  • Visual Impact & Composition – 20
  • Theme Fit & Storytelling – 20
  • Use of MasterOfRealms Features – 20
  • Technical Quality & Readability – 15
  • Playability & Encounter Design – 15
  • Trailer & Marketing Potential – 10

Total: 100 Points

🏅 The Top 3 scoring maps will be declared the winners.

💡 Highly detailed, unique, and well-composed maps have a major advantage during judging.

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🏆 Winner Announcements

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  • Winners will be announced after judging is complete.
  • Honorable mentions may also be highlighted.
  • Winners must respond within 7 days with shipping details.

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💬 Want Ideas, Feedback, or Mapmaking Tips?

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📢 Join our Discord  — share your work-in-progress, get inspiration, and discuss strategies with other creators.
It’s the best place to brainstorm map ideas and get quick advice!

& follow us on socials
📸  Instagram
📘  Facebook
✖️ (X) Twitter

If you have questions, just comment on this update — we’re here to help.
Now go forge legendary, beautiful, and playable realms.

✨ Good luck, creators! 🔥

✨ November 2025 Update — Steam Release Announcement! New Themes, Improvements & What’s Coming Next ✨
8 months ago – Tue, Nov 25, 2025 at 10:15:37 AM

Hey Realms Fam!
November brings one of the most content-packed updates we’ve released so far. New themes, new tiles, new objects, major UX upgrades, visual improvements, and the long-awaited object color-changing system are finally here. Let’s get into it. ✨

🚀 What’s New in This Update

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🌈 New Themes, Tiles & Objects (Highly Awaited!)
One of the biggest additions to MoR yet:

  • New Themes added, each with new tiles, new objects (Some themes are disabled since they're still work in progress)
  • All new theme content is available across Tiles, Objects, and Characters
  • We’re still polishing certain assets, but you can start using everything right away
We have themes now! Go Crazy!

This expands your creative palette massively biomes, structures, props, and scene composition options have grown in a big way.
 

Note: STL tiles are not yet linked to the in game tiles, but they are coming very soon.

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🧩 Build Anything You Imagine with HexCrafter

HexCrafter now comes with a large collection of Blank Tiles, giving you total creative freedom.
Whether you want to build custom regions, design unique biomes, carve out your own roads, draw rivers exactly where you want them, or shape entire cities from scratch — the blank tiles let you create maps entirely your way.

So many blank bases are available!
Blank canvas Ready for your Imagination!

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🎨 New: Object Color Customization

You can now change object colors!

  • Currently supports whole object recoloring
  • Per-part color control is in the works (coming soon)

This opens the door to personalized builds, faction color coding, and more stylistic flexibility than ever before.

Change the object colors! We're still working on making it better!

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🔧 Tools, UX & Interaction Improvements

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🛠️ Reworked Object Interaction

We’ve redesigned the object manipulator to make placement and editing far smoother:

  • Click-and-drag movement
  • Cleaner, simpler rotation & scaling
  • More predictable, more responsive controls overall
Changed the object Manipulation!

This significantly boosts editing flow, especially for complex scenes.

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🧱 Reworked Object Placement & Saving

Under-the-hood optimization to support the new interaction system:

  • Faster saving
  • More reliable placement logic
  • More stable object data flow

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🖱️ Selection Tool Optimization

The Selection Tool has been optimized to reduce overhead and improve responsiveness, especially in large scenes.

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📑 Context Menu Overhaul

The Context Menu has been updated to match the new interaction system:

  • New layout
  • Better clarity
  • New Color-Change option integrated
  • Faster responsiveness
Adapted Context menu!

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🧩 TileForge Mesh Improvements

TileForge meshes have been reworked and optimized:

  • Better in-engine performance
  • Lower file size footprint
  • Smoother editing

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🧰 Toolbox UX Overhaul

Big improvements to handle the growing theme library:

  • Collapsible categories for Themes
  • Tabbed view: Auto Tiles / Individual Tiles
  • Cleaner, faster browsing
  • Designed specifically for the new content wave
Better toolbox!

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👋 New Welcome Screen

We’ve added a brand-new welcome screen for new users to improve onboarding and clarity.

New Welcome Screen!

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🎨 Global Materials & Visual Optimization

We revisited all materials & visuals to prepare for the expanded theme set:

  • More consistent look
  • Better performance
  • Improved shading and clarity

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🐛 Fixes

  • 2D Export grid settings now change independently from the in-map grid
  • Cursor disappearing after leaving Character mode is fixed
  • Object placement sounds now play correctly

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🔮 What We’re Working on Next

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✳️ Effect Systems (In Development)

The Fire Painting feature we teased is still deep in development—alongside the broader effects system that will bring VFX-style interactions to MoR.

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🛰️ New Themes in the Works

We’re also crafting Cyberpunk and Darkland themes, both coming soon and planned for the Early Access release. These new realms will bring fresh styles, moods, and worldbuilding options to MoR.
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🎨 Further Material & Visual Improvements

We’ll continue polishing materials, lighting, and theme consistency.

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⚙️ Optimizing Newly Added Systems

With major systems newly implemented, our next step is to tighten performance, stability, and UX details across the board.

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📆 About Upcoming Updates & Early Access Launch Planning

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As we move toward launch, we want to set expectations clearly:

We might not release any intermediate updates prior to the launch window, except for a few remaining content and theme updates, as well as essential hotfixes that are crucial for stability testing or critical fixes.
The focus now is ensuring MoR is polished, stable, and fully prepared for its release phase.

Steam Early Access Release Window:

🗓️ Q1 2026 — Master of Realms will be launching on Steam in Early Access during the first quarter of 2026.

We’ll share more details, including final keys, DLC entitlements, and the roadmap, closer to launch.

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🔥 Support Our Steam Launch — Wishlist Master of Realms! 🔥

Next Update Important Message: 

We want to continue supporting and adding content to Master of Realms for years and years, but to be able to do that, we need a successful launch. And you can help with that!

There are several things you can do to help us launch successfully:

  • Spread the word on Twitter, Facebook, Instagram, TikTok, Reddit, …
  • Wishlist the game on Steam, and also tell your friends to do so.
  • Contact your favourite YouTubers or Twitch streamers and tell them about Master of Realms. Streams and videos of popular influencers can help A LOT at launch.

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💙 Thank You

Your support, feature feedback, and testing energy continue to shape Master of Realms every single week. This update is a huge step toward the final release, and we’re excited for what’s next.

🚀September 2025 Update 🚀: 🧰 TileForge Is Here! + Steam Release Announcements 📢
10 months ago – Wed, Sep 17, 2025 at 05:03:35 AM

Hey Realms fam! 

                              We’ve been a bit quiet since the July mega update—because we’ve been heads‑down building. Today we’re rolling out new tools, navigation upgrades, clearer docs, and important Steam release clarifications. Let’s get into it. ✨ 

🚀 What’s New

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🧭 New 3D ViewCube (Viewport)

ViewCube is here!

Navigate big builds faster and with more precision:

  • Click faces/corners to snap to ortho or isometric views
  • Drag the cube to orbit the camera
  • Perspective ortho Switch at the bottom

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🧰 TileForge Is Here (Not STL Forge)

Meet TileForge—our in‑editor tile customizer for Hex Crafter that lets you craft custom tiles and tile groups.

TileFoge is Here!

Where to find it: Open Hex Crafter and use the top menu icon, or jump to the new “Custom Tiles” tab in the Toolbox.

Switch and Create the tile you like!

How it works:

  • Create a tile or group with the look you want—mix terrain types, blend materials, place props
  • Save—your creations appear in Toolbox → Custom Tiles for instant reuse
  • Edit anytime via the Edit button (top‑right of each thumbnail)—iterate without losing placements
Tiles are Editable!
  • Publish to Steam Workshop to share your creations with the community
You can Publish your tiles to Steam Workshop Too!

⚠️ Clarification: TileForge ≠ STL Forge. TileForge is for in‑engine customization inside Hex Crafter. STL Forge is a separate (coming soon) tool focused on printable tiles. TileForge tiles are not 3D Printable.

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Watch the full in-depth video here: 

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🎖️ VIP Backers — Credits Update

The VIP Backers names list is now live in the in‑app Credits page. This is a small way of saying thank you to the folks who helped us get here.

  • What’s included: The names we have on record from backer surveys and fulfillment exports for VIP tiers.
  • Missing or incorrect? Please open a ticket in Discord → #support with your preferred display name and backer email, and we’ll update it in the next refresh.
  • Privacy options: If you’d like your name removed or shown as initials, let us know via #support and we’ll honor it.
  • Ongoing updates: We’ll periodically refresh the list as we process survey updates and late confirmations.

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📜Patch Notes — 0.8 TileForge Update

Hex Crafter upgrades, faster Toolbox, and stability fixes

Added:

  • Credits: VIP Backers names list added to the in-app Credits page.
  • Reworked Saving System (Hex Crafter): Faster, more reliable saves.
  • TileForge UX tweaks: Smoother create/edit flow inside Hex Crafter.
  • TileForge mode (Hex Crafter): Create custom tiles and tile groups directly in-engine; non-destructive edit and reuse.
  • Themes in Toolbox: Themes are now browsable and placeable directly from the Toolbox.
  • Optimized Toolbox: Faster load and scrolling for large libraries; improved responsiveness.
  • New & improved Data Management workflow: Behind-the-scenes refactor for safer saves, cleaner data, and fewer edge-case errors.
  • 3D ViewCube gizmo: Click faces/edges/corners to snap to ortho/iso; drag to orbit; Home to reset.

Fixed:

  • DX12 startup crash: Resolved crash on launch when running under DirectX 12.
  • Video capture static lead-in: Removed the long static at the beginning of captured videos.
  • Country tiles not loading correctly: Fixed Toolbox population for country tiles and related categories.
  • Path/River intersections: Corrected overlap/connectivity behavior.

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📚 New: MoR Manual (Living Documentation)

We’ve launched a Manual on the website—a living guide that grows with the product.
Manual: https://www.masterofrealms.com/mor-ea-11-manual

Check out our new Manual Page on Website!


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✨ Theme Sneak Peeks ✨

Our Discord Viewers have been enjoying the Sneak Peeks of the Themed Tiles that will be added soon, but here are Modern and Apocalypse Sneak Peeks for everyone:

👉 Join our Discord and check out the #sneak-peek channel to see them all. 🔗 Discord

You can also follow our social channels to catch the latest previews and updates.
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🧨 Steam Release — Clarifications

To set expectations and reduce confusion:

  • Final Steam keys: You will receive permanent product keys (separate from playtest keys) at release. These add the base product to your library.
  • DLC entitlements: Themes & feature DLCs are already granted for Kickstarter backers via BackerKit according to pledge tier. Expect a second email with DLC keys at release (keys may arrive within a short window; they’re tied to your pledge).
  • Backer access: All backers will receive the Steam release according to their pledge‑tier benefits. If your tier includes specific themes/features, those will be included via DLC keys.
  • Kickstarter “Delivered” status: We are considering marking the Kickstarter as Delivered at the time of the Steam release to reflect fulfillment of your pledged rewards via Steam keys. This will not stop updates—we’ll continue shipping improvements, fixes, and any content you’re entitled to. You’ll keep receiving updates to everything you’ve received, of course.

If your email has changed or you don’t receive keys at launch, please open a ticket in Discord → Support so we can reissue promptly.
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With TileForge + Hex Crafter, you can now build faster and smarter:

  • Combine core themes with your own custom sets to prototype biomes
  • Reuse saved groups across projects to speed up workflows
  • Post screenshots in Hall of Exhibits on Discord for a chance to be featured in #🐐‑vault‑of‑legends
  • Tag us on socials—community spotlights are live and ongoing

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🛠️ Feedback & Support

  • Report bugs/crashes via the in‑app reporter or Discord → Support Channels
  • Share feature requests in #feedback—QoL wins are prioritized for upcoming hotfixes
  • We’re tracking known issues and pushing incremental fixes!

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🔮 What’s Next

  • All Themed Tile Groups hooked and working inside the application (final QA pass underway)
  • Chunking content into DLCs and preparing distribution for keys & bundles (store metadata, entitlement checks)
  • Continued performance profiling
  • Quality‑of‑life passes
  • Hotfix window for any regressions introduced by new additions

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🌟 Almost There!

We’re getting very close to the Steam launch phase. From a small prototype to a growing toolkit, we’ve only reached this milestone because you believed in the vision.

As noted above, we’re considering marking the Kickstarter as Delivered alongside the Steam release to reflect fulfillment through your keys. That doesn’t end development—we’ll keep rolling out updates, improvements, and any pledged content you’ve received.

Thank you for riding along—testing builds, sending feedback, and cheering us on. 🙌
Please keep sharing your thoughts and creations; your support is what turns the future of Master of Realms into reality. 💙

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📢 Join our Discord & follow us on socials 

if you haven't already, to stay updated, share your maps, and engage with the community!
🔗 Discord

📸  Instagram
📘  Facebook
✖️ (X) Twitter

Thank you for your patience and support! 💙

The Master of Realms Team