Revolutionize Tabletop 3D Mapmaking: Detailed 2D/3D printed maps and VTT integration for extraordinary adventures!
Latest Updates from Our Project:
Master Of Realms - Launch Update 🚀
7 days ago
– Wed, Mar 11, 2026 at 08:42:20 AM
Hello Dear Backers 👋
Me and the team are currently focused on the final launch preparations, so we haven’t been very active on Kickstarter and social channels. Once the game launches, regular updates, support, and community interaction will resume as usual. Thank you for your patience while we get everything ready. 🙂 --------------------------------------------------------------------------------------------
Steam Early Access Launch 🚀
After more than a year of development, experimentation, and community feedback, we’re finally ready.
Master Of Realms will officially launch on Steam Early Access on 26 March 2026 at 10:30 PM GMT.
As part of the launch preparation, we are distributing Steam keys, exclusive rewards, and Merchant Licenses through the BackerKit Pledge Manager.
All digital items, including your Steam key, downloadable files, and Merchant License PDF will be available inside your BackerKit Digital Downloads section.
More details will be shared on 26 March once we go live.
Kickstarter backers will receive access approximately 30 minutes before the public launch.
To all our playtesters: thank you. Your feedback, suggestions, and testing sessions helped shape Master Of Realms into what it is today.
The playtest build will be taken down on 20 March at 10:00 PM GMT as we prepare for the Early Access release.
Good news: your existing playtest maps will still work. When you launch the Early Access version, you will see a prompt to re-import your previous maps, allowing you to continue working on them in the new build.
Also, after 20 March, the Realm Tester group(Discord) will be opened for everyone, allowing more community members to join, share feedback, and help shape future improvements.
• Share Master Of Realms with your friends or gaming groups • Ask them to wishlist the game on Steam
When the game launches, wishlisters will be able to grab it with a 20% launch discount, and strong wishlist numbers help the game reach more creators and tabletop players.
Thank you again for being part of this journey.
We’re incredibly excited to finally put Master Of Realms into your hands.
🚀 Master of Realms – Public Demo is LIVE on Steam!
about 1 month ago
– Thu, Feb 05, 2026 at 10:05:02 AM
Hey Everyone,
First of all — a huge thank you to all of our Playtest backers ❤️ Most of you already had early access, and your feedback directly helped us shape the strongest version of Master of Realms so far.
🎉 Explore Backers: this is your first hands-on with the demo!
If you backed as an Explorer, this is your first time playing the demo. Your feedback now is extremely important to us, it directly influences what we polish and improve next.
Your lifetime Master of Realms key will be sent around 26 March, together with a few exclusive goodies as a thank you for supporting us on Kickstarter 🎁
If you want to materially help this project succeed:
👨👩👧👦 Share the demo with friends and family who love TTRPGs, D&D, world-building, and 3D printing
⭐ Leave a review on the Steam demo page
Your activity and reviews directly help the Steam algorithm show Master of Realms to more TTRPG creators. That visibility brings us more real users, better feedback, and lets us improve MOR faster.
❤️ Thank you for being part of the Master of Realms journey.
— The Master Forge Team
Steam Next Fest Demo Coming Soon & Early Access Ahead 🚀
about 1 month ago
– Mon, Feb 02, 2026 at 03:25:59 PM
Hello everyone! 👋 Quick Update!
🚀 Master of Realms is coming to Steam Next Fest!
From February 5, you’ll be able to play free public demo during Steam Next Fest. This is your chance to jump into the map editor, try the core tools, and see how it fits perfectly into your tabletop RPG workflow. 🧙♂️🗺️
🎮 Demo highlights
✨ Access to the core editor features, with a limited tile set. 🖼️ Export maps in 2D formats (JPG, PNG, VTT) 🧩 Support for VTT 🖨️ 3D export (STL) for particle terrain previews and 3D printing
🗓️ Early Access is planned around March 26 We’ll share the exact launch date and the upcoming feature roadmap very soon! 📢
⭐ Don’t forget to wishlist Master of Realms on Steam So you’ll be notified as soon as the demo and Early Access go live!
🌍 Join us on this journey, we can’t wait to see what you create!
🔑 Early Access keys & lifetime licenses:
Final Early Access keys will be shared around the launch date. All backers from the Explorer tier up to the Master Merchant tier will receive their lifetime Master of Realms license. 🏆
📢 Join our Discord : It’s the best place to brainstorm map ideas and get quick advice!
💛 Because of your support, Master of Realms is coming to life.
From the bottom of our hearts, thank you for your continued support. It’s only because of this amazing community that we’re able to bring Master of Realms this far. We truly hope to keep building together like this. 🗺️🖨️✨
📜 Master of Realms — 0.9.1 Update
4 months ago
– Wed, Dec 03, 2025 at 10:28:10 AM
Our team has been working hard since the last update to make MoR more stable, smoother to use, and ready for the features coming next. This patch focuses heavily on fixes, polish, and preparing the base for future content.
🌈 Added / Unlocked
Apocalypse Theme unlocked
Cyberpunk Theme added
Dwarven, Elven and Modern Intersection tiles added
Improved Steam Workshop integration
Toolbox now opens by default
Default light altitude adjusted to 75% for better scene readability
Create your Apocalypse Wastelands!
Cyberpunk Cities and Slums are here!
🔧 Improvements
TileForge
TileForge meshes updated with fixed & reliable material assignments
Backend updates to ensure new Theme Objects save correctly
Overall editing stability improved
Visual & Theme Adjustments
Elf Theme:
City Ground readability improved
Dirt Path UVs fixed
Wall and path tile blending improved
Brightness issues corrected on several assets
Dwarf Theme:
City Road texture updated
Walls slightly brightened
Castle material issues corrected (was too dark)
Special tiles + rocks brightness adjusted
Core Theme:
City Ground texture scale increased
City Road texture updated
General:
Texture mask arrays updated for better performance
Wall material instance updated
🐛 Fixes
Fixed TileForge materials on older saved meshes
Fixed crash when switching to TileForge with objects selected
Fixed Themes' new Objects not saving correctly in TileForge
Fixed infinite loading when reloading the same map
Fixed Character getting stuck after resetting
Fixed Object collision disabling after deletion + undo
Fixed Rectangle Tool drawing inconsistencies
Fixed tiles drawing when clicking on the ViewCube
Fixed saving overriding undo/redo history slots
Fixed Tile Draw tool activating in TileForge via Shift + T
Fixed Castle Objects not saving correctly
Fixed hotkey hint mix-up between Brush Scale / Brush Density
Fixed several minor UI issues in TileForge’s saving screen
Fixed: Spawning multiple airports fixed
Fixed: Steam workshop Path
Fixed: Selection Tool Rotation bug
🔮 What’s Next
We’re continuing work on:
Adding more content, themes, and tiles
Improving visuals and materials across all themes
Expanding stability, optimization, and workflow features
Please make sure to update, report bugs, and stay patient — the team is working hard to push MoR forward. 💙
🚀 Master of Realms – Official Map-Making Contest Is LIVE! 🌍✨
4 months ago
– Tue, Nov 25, 2025 at 01:21:50 PM
Amazing Contest to showcase your Creativity!
Craft your world. Impress the realm. Win legendary prizes! 🏆
The Top 3 Maps will win the prizes shown in the campaign banner: A Resin 3D Printer, a Bambu Lab A1, and the 3D Maker Toolkit!
📢 Join our Discord — share your work-in-progress, get inspiration, and discuss strategies with other creators. It’s the best place to brainstorm map ideas and get quick advice!